Thursday, June 24, 2010

Bane and Boon of Blood - Demihumans of Ravania (Updated 6/24/10)

Most of the standard demi-human races of D&D's other worlds are found in Ravania, though they often take different forms or have evolved a different outlook, given the harsh climate and nature of the land. There are some new races either borrowed from some of the supplimental resources for 3.5ed (e.g. Uldra) or created or modified on my own. In many cases, they have been given names, but in those cases, I have listed their "standard" name in parenthsis.

[Editor's Note: This post has been changed more than others. I have consolidated elves and half-elves into a single entry. Also, the concepts for Gnomes, Rilki, and Uldra have all been merged into the Uldra which fill the niche of gnomes in the game, though are organized differently]

Alif (Elves)/Alphir (Half-Elves)

It should come as no surprise that there are elves in Ravania. Their kinship with the faeries that make up the majority of the Spirits of the Land means that the elves are not alone, despite the dark shadow that has befallen the land. The elves of Ravania tend to keep to their own communities, having found a log time ago that the superstitions of the humans of Ravania can easily work both good and evil. The largest of the elf settlements is a city far to the east called Halidir by the elves and Nostrigrad by the humans. Here in this city of towering ice are said to dwell the Winter or Ice Elves.

Alphir are the offspring of unions between humans and elves. The are like the half-bloods of their kind found anywhere else in the world except that they stand out even more in the dire land of Ravania. Alphir are often held in high-regard in villages and settlements, being seen as a link to the faeries and Spirits of the Land. It is not uncommon to find Alphir as mystics or scholars, folklorists and wisemen among villagers. Like other demi-humans, Alphir are not looked upon so favorably at court being viewed with mistrust and suspicion for their ties to the old ways and the wild places of Ravania.

Dhampir (Half-Vampires)

Extremely rare, and both revered and reviled, the Dhampir are the strange result of a vampire’s attack on a woman in the late stages of pregnancy. Normally, a woman not far along loses her child due to the trauma of vampiric attack, but in a rare few, the evil negative energy exchanged in the attack transforms the unborn child into a supernatural being with the powers of both the living and the undead. Often these children grow to be hunters of the undead, seeming to gravitate to the human communities that foster them more than they do their non-living progenitors.

Dwarge (Dwarves)

Dwarves are reviled in Ravania. Though the dwarf race was once a presence in the Land of Ravens, they have been brought into decline ever since they were blamed for the great Winter Curse that befell the land. Whether this is true or not, and to what extent, is unknown to most. An ancient, closely-guarded secret to those who do know it has forced most dwarge to live in seclusion in isolated holds, no bigger than a stronghold. Those that remain are spiteful and bitter, and often quite evil. Their skills and abilities have been turned to doing wrong in most cases and their ancient bloodlines horde powerful magic and secrets.

Uldra (Gnomes)

A race of diminutive, fey people, the Uldra live a detached, wild existence. Uldra people are known to be boisterous and friendly but also suspicious of outsiders and fearful of those people and things they do not understand. Uldra have a close kinship with the creatures of the wild and make use of wolves as mounts and pack animals, speaking with ravens freely.

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